RESEARCH
ZHdK – ZHAW – SPHERY
FROM THE LAB – TO THE FIELD – TO THE MARKET
Sphery was founded in March 2018 from a research project at the Zurich University of the Arts. Sphery combines academic expertise with practical application, with a strong combination of innovation and creativity.
Our interdisciplinary team has set itself the task of pushing the boundaries of technology, design and training in order to create new training stimuli and give more people motivating access to exercise.
For the development of our products, we co-operate with renowned research institutes and practical partners all over the world in order to subsequently transfer the knowledge gained and prototypes into marketable solutions.
With our guiding principle “FROM THE LAB - TO THE FIELD - TO THE MARKET” , we are driving forward the link between research and market application in order to revolutionise the world of movement and training.
Through continuous research and a multidisciplinary development approach, we endeavour to always be one step ahead of the times.
Key findings
Optimal user-centred application and training experience
All training methods are developed using a user-centred approach and offer a unique training experience adapted to each individual's abilities
Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study
Schättin A, Pickles J, Flagmeier D, Schärer B, Riederer Y, Niedecken S, Villiger S, Jurt R, Kind N, Scott SN, Stettler C, Martin-Niedecken AL
Improvement of cognitive functions (e.g. flexibility, concentration, and divided attention).
Scientific research has shown that training with the [ExerCube] improves several cognitive functions such as flexibility, concentration, and divided attention. These effects even occur in athletes with already highly developed cognitive functions.
Strengthening of cognitive-motor processes
[ExerCube] training improves and optimises the connections between motor skills and cognitive functions of the human brain. It is about the coordination and integration of physical movement with cognitive processes such as perception, attention, memory, and decision-making.
“HIIT” the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training.
Martin-Niedecken AL, Mahrer A, Rogers K, de Bruin ED and Schättin A (2020)
The ExerCube: Participatory Design of an Immersive Fitness Game Environment.
Martin-Niedecken, A.L., Mekler, E.D. (2018)
Benefits for the cardiovascular system
Acute and regular training with the [ExerCube] has proven positive effects on the cardiovascular system that are even greater compared to conventional training. In addition, regular ExerCube training has been shown to improve maximum oxygen consumption (VO2,max) and endurance performance.
Comparison of an exergame and a moderate-intensity endurance training intervention on physiological parameters.
Schürch, Y., Burger, M., Amor, L., Zehnder, C., Benzing, V., Mieschler, M., Baur, H., Schmid, S., Bangerter, C., Nigg, C. R., & Ketelhut, S.
Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults
Kircher E, Ketelhut S, Ketelhut K, Röglin L, Martin-Niedecken AL, Hottenrott K, Ketelhut RG
Integrating Regular Exergaming Sessions in the ExerCube into a School Setting Increases Physical Fitness in Elementary School Children: A Randomized Controlled Trial
Ketelhut S, Röglin L, Martin-Niedecken AL, Nigg CR, Ketelhut K.
Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test
Ketelhut S, Ketelhut RG, Kircher E, Röglin L, Hottenrott K, Martin-Niedecken AL and Ketelhut K (2022)
A Game-Based Approach to Lower Blood Pressure? Comparing Acute Hemodynamic Responses to Endurance Exercise and Exergaming: A Randomized Crossover Trial
Kircher E, Ketelhut S, Ketelhut K, Röglin L, Hottenrott K, Martin-Niedecken AL, Ketelhut RG
Generation of ideal (high) training intensities
Training with the [ExerCube] can lead up to a very high training intensity and is still a playful, immersive, and motivating training method.
Comparing the Impact of Heart Rate-Based In-Game Adaptations in an Exergame-Based Functional High-Intensity Interval Training on Training Intensity and Experience in Healthy Young Adults.
Martin-Niedecken AL, Schwarz T, Schättin A.
Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder.
Röglin L, Ketelhut S, Ketelhut K, Kircher E, Ketelhut RG, Martin-Niedecken AL, Hottenrott K, Stoll O.
The New Way to Exercise? Evaluating an Innovative Heart-rate-controlled Exergame.
Ketelhut S, Röglin L, Kircher E, Martin-Niedecken A, Ketelhut R, Hottenrott K, Ketelhut K.
Research and development projects
September 2021 – August2023
[ExerUp] – DIZH
Development of a training programme for effective and attractive sports rehabilitation, especially for knee injuries. The focus here is on phase 3 of the rehabilitation process, in which it is important that patients learn to link their regained physical functions with cognitive stimuli.
May 2021 – October 2023
[ExerGetic] – AAL
Extension of the existing [ExerCube] system for use with older people to train important motor and cognitive functions for carrying out activities of daily living in a fall-safe environment.
September 2020 – April 2023
[ExerCube]@Home – Innosuisse
Develop a home exercise system to encourage inactive people to be physically active and overcome barriers such as lack of time, motivation and access.
March 2022 - December 2023
[ExerCube] in everyday school life
Investigating the potential of training with the [ExerCube] in the school environment. Pupils are given short exercise breaks during which they not only improve their physical fitness, but also their mental and cognitive fitness and are inspired to get moving in their everyday (school) lives.
Research network
Studies
The [ExerCube]: Participatory design of an immersive fitness play environment
Authors: Martin-Niedecken, A. L. Mekler, E. D.
Publication: Joint International Conference on Serious Games (pp. 263-275).
Year: 2018
Abstract: Exergames have advanced from a trend in the ...
[ExerCube] vs. Personal Trainer: Evaluation of a holistic, immersive, and adaptive fitness game set.
Autoren Martin-Niedecken, A. L. Rogers, K. Turmo Vidal, L. Mekler, E. D. Márquez Segura, E. Veröffentlichung Proceedings of the 2019 CHI Conference on Human Factors
Towards socially immersive fitness games: An exploratory assessment through embodied sketching
Autoren Martin-Niedecken, A. L. Márquez Segura, E. Rogers, K. Niedecken, S. Turmo Vidal, L. Veröffentlichung Extended Abstracts of the Annual Symposium on Computer-Human Interaction in
“HIIT” the [ExerCube]: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training
Autoren Martin-Niedecken, A. L. Mahrer, A. Rogers, K. de Bruin, E. D. Schättin, A. Veröffentlichung Frontiers in Computer Science, 33. Jahr 2020 Zur Studie Zusammenfassung
Let the Body’n’Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes
Autoren Martin-Niedecken, A. L. Schättin, A. Veröffentlichung Frontiers in psychology, 11, 138. Jahr 2020 Zur Studie Zusammenfassung Das Phänomen des eSports ist heute allgegenwärtig. Internationale Meisterschaften
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Autoren Márquez Segura, E. Rogers, K. Martin-Niedecken, A. L. Niedecken, S. Vidal, L. T. Veröffentlichung Proceedings of the 2021 CHI Conference on Human Factors in
Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder
Autoren Röglin, L. Ketelhut, S. Ketelhut, K. Kircher, E. Ketelhut, R. G. Martin-Niedecken, A. L. (…) Stoll, O. Veröffentlichung Games for Health Journal, 10(6) (pp. 400-407).
The New Way to Exercise? Evaluating an Innovative Heart-rate-controlled Exergame
Autoren Ketelhut, S. Röglin, L. Kircher, E. Martin-Niedecken, A. L. Ketelhut, R. G. Hottenrott, K. Ketelhut, K. Veröffentlichung International Journal of Sports Medicine, 43(01) (pp. 77-82).
A Game-Based Approach to Lower Blood Pressure? Comparing Acute Hemodynamic Responses to Endurance Exercise and Exergaming: A Randomized Crossover Trial
Autoren Kircher, E. Ketelhut, S. Ketelhut, K. Röglin, L. Hottenrott, K. Martin-Niedecken, A. L. Ketelhut, R. G. Veröffentlichung International Journal of Environmental Research and Public
Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test
Autoren Ketelhut, S. Ketelhut, R. G. Kircher, E. Röglin, L. Hottenrott, K. Martin-Niedecken, A. L. Ketelhut, K. Veröffentlichung Frontiers in Cardiovascular Medicine, 55. Jahr 2022
Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults
Autoren Kircher, E. Ketelhut, S. Ketelhut, K. Röglin, L. Martin-Niedecken, A. L. Hottenrott, K. Ketelhut, R. G. Veröffentlichung Games for Health Journal (pp. 58-66). Jahr
Integrating Regular Exergaming Sessions in the ExerCube into a School Setting Increases Physical Fitness in Elementary School Children: A Randomized Controlled Trial
Autoren Ketelhut, S. Röglin, L. Martin-Niedecken, A. L. Nigg, C. R. Ketelhut, K. Veröffentlichung Journal of Clinical Medicine, 11(6) (p. 1570). Jahr 2022 Zur Studie
Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study
Autoren Schättin, A. Pickles, J. Flagmeier, D. Schärer, B. Riederer, Y. Niedecken, S., (…), Martin-Niedecken, A. L. Veröffentlichung JMIR Serious Games; 10(4). Jahr 2022 Zur Studie