the ExerCube
The playful future of fitness –
Go with the Dual Flow!
The ExerCube is an immersive fitness game setting which combines innovative soft- and hardware designs with state-of-the-art training concepts.
When working out with the ExerCube, the player is surrounded by three walls, which serve as projection screens and a haptic interface for energetic bodily interactions.
A customized motion tracking system transfers the player’s movements into the virtual training environment.
Dimensions | Version 1 = L : 230 cm* B : 312 cm* H : 280 cm* | Version 2 = L : 230 cm* B : 312 cm* H : 250 cm* |
Weight | 300 kg* |
Internet | WLAN or LAN |
Sound | custom |
Electricity | separate 230V power inputs |
Energy | 1000 watt |
Materials | Sustainable materials (metal, wood) |
Outside walls (advertising)** | 3 times = 2145*2122 |
Room | Avoidance of direct daylight |
Technology | 3 projectors, gaming computer, motion-tracking system |
Colour | Anthrazit |
Accessories | Furniture, heart rate sensor and wristbands |
Marketing | Banner und social media formats for sales |
Customer maximum weight | Max. 150 kg |
Body size | 205 cm |
API connection | RFID and QR |
BENEFITS FOR
YOUR BUSINESS
- Support with integration, target definition and regular success monitoring
- Low personnel expenditure thanks to autonomous use after initial introduction
- Tailored training programmes for easy additional sales and fast monetisation
- 8 weeks Story Mode designed to address new target groups
- Sales support with professional online shop and regional social media campaigns
AUDIENCES
COMPETITIVE SPORTS
FITNESS
limited range of motion
ELDERLY
Training Concept
To ensure a maximum attractive and effective workout experience for everybody, difficulty and complexity are continuously adapted to the player’s individual fitness and cognitive skills during the ExerCube session.
The additional cognitive challenge, which is conveyed to the player by various audio-visual and game mechanical signals, makes the ExerCube workout a holistic body and brain training.
Workout duration and modes are flexibly adjustable. The player also receives an individual training evaluation after each ExerCube session.
TRAINING TYPES
Each training promotes a specific training focus and thus guarantees a challenging and varied ExerCube session.
From intensive workout to cognitive and physical assessments and rehabilitation, there is a lot to explore.
CUSTOMER FEEDBACK
„With the ExerCube I bring variety into the training routine of my customers without the effectiveness of the training suffering. With some customers I use the ExerCube as a warm-up and with others I do a 12-minute functional HIIT!“
– Dave, Personal Trainer, Zurich
visit baucamp.ch
„The ExerCube is a real customer magnet and a real eye-catcher. We have placed it very prominently so that it catches the eye of potential new customers!“
– Marcus, Personal Trainer, San Francisco
visit 49erfit.com
„As a former professional mountain biker and SCOTT-SRAM Team Director I follow the modern training methodology. In our sport, besides strength and endurance, coordination with cognitive training exercises is the top priority. The ExerCube really convinced me, because it combines all these elements in a motivating, playful way. A really ingenious product also for the use in the professional area!“
– Thomas, Olympic medalist, multiple MTB World Champion, Switzerland
visit scott-sram.com
„The ExerCube is really great and brings new motivation into the otherwise very monotonous everyday life of rehab. I can adjust the training exercises and the range of motion individually and within seconds and thus use the device very flexibly. Depending on the severity of the injury or restriction, there is no need for 100% supervision. This is great, because I have more time for other tasks or customers!“
– Stefan, Physiotherapist, Rehab Clinic Bad Zurzach, Switzerland
visit rehaclinic.ch
research-based development
To guarantee a highly effective and motivating ExerCube workout, we continuously test and evaluate our products and individual design cycles in cooperation with our international research partners from the fields of movement science, HCI and game research, psychology and others.