With our guiding principle “FROM THE LAB – TO THE FIELD – TO THE MARKET”, we bridge research and market application to revolutionize the world of movement and training.

Prof. Dr. Anna Martin-Niedecken
Our interdisciplinary team has set itself the task of pushing the boundaries of technology, design and training in order to create new training stimuli and give more people motivating access to exercise.
For the development of our products, we co-operate with renowned research institutes and practical partners all over the world in order to subsequently transfer the knowledge gained and prototypes into marketable solutions.
Cardiovascular Benefits
Cognitive Enhancements
Effective & Motivating High-Intensity Training
Optimal User centered Training Experience
Our training methods are developed approach centered approach, providing a unique training exprience tailored to each individuals abilities
Our training methods are developed approach centered approach, providing a unique training exprience tailored to each individuals abilities
Our training methods are developed approach centered approach, providing a unique training exprience tailored to each individuals abilities
Our training methods are developed approach centered approach, providing a unique training exprience tailored to each individuals abilities
Research shows that Simultaneous physical-cognitive training (dual-task training) improves motor and cognitive performance enhancing flexibility, focus, and divided attention-key for real-life multitasking [1], [2]. The [ExerCube] seamlessly integrates movement and cognition , embedding dual-task challenge in an interactive environment, Every action aligns with a cognitive demand, improving reaction speed, decision-making, coordination, and cognitive flexibility. This high-intensity, game-based approach maximizes effectiveness while keeping user engaged and motivated [3],
Sep 2020 – Apr 2023
Home version of ExerCube for diabetes prevention: Effects of video-based training on cardio-metabolic and cognitive health in individuals at increased risk for T2D
As part of this project, a home version of [ExerCube], an immersive fitness exergame, was developed. The aim was to provide individuals at increased risk of type 2 diabetes (T2D) with a safe, motivating and individually adaptable training programme that addresses both physical and cognitive functions simultaneously.
The training system integrates an evidence-based combination of game design, exercise physiology, metabolic research and cognitive training science. An immersive setting and personalised training programmes provide targeted support for cardio-metabolic health, cognitive performance and exercise behaviour in the home environment.
The development was user-centred and incorporated scientific expertise and continuous user feedback. The result is a scientifically sound and practical exergame system that promotes health literacy, improves quality of life and is also suitable as a model for prevention programmes and health economic applications.
Sep 2021 - Aug 2023
Design and evaluation of a digital exergame-based solution for effective and attractive sports rehabilitation after knee injury
ExerUp focuses on the development of effective and appealing sports rehabilitation training, particularly for recovery from knee injuries. The programme targets phase 3 of the rehabilitation process, in which patients must relearn how to combine their regained physical abilities with cognitive stimuli.
May 2021 - Oct 2023
Digital exergame solution for fall prevention in older adults
This innovative research project focused on the development of ExerG, a video-based exergame solution specifically designed for older adults. The aim was to create a safe, customisable and motivating training programme that promotes physical fitness and mental performance at the same time.
Thanks to a body weight support system combined with everyday movements and cognitive training stimuli, a unique, immersive training environment with three-sided projection was created. This allows senior citizens to train in a realistic and motivating setting, improve their mobility, reduce the risk of falls and sustainably increase their quality of life.
This digital solution combines play, exercise and prevention – a milestone in modern health promotion for the elderly.
PD Dr. Sascha Ketelhut, Uni Bern
Prof. Dr. Eveline Graf, ZHAW
Prof. Dr. Markus Gerber, Uni Basel
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